RENDER RECIPES
Render Recipes · Motion

監督拡張Extension · 20 moves

共通の開始フレーム C04 に、カメラワークだけを適用した image-to-video ライブラリ。動画 = Kling 3.0 / 5秒 / 16:9。各プロンプトは COPY でそのまま使えます。

D06crane-arc reveal
Prompt
camera: crane arc reveal. movement: sweep the camera up and around on a curved boom path over the subject or set. speed: grand smooth arc. framing: begin low and close, then open into a wide elevated angle. end: land on a wide high reveal of the space.
D01dolly zoom in — vertigo
Prompt
camera: dolly zoom in (vertigo effect). movement: dolly the camera backward while zooming the lens in at a matched rate. speed: slow and continuous so the effect builds. framing: lock the main subject at the same size in frame while the background depth stretches and warps behind it. end: hold the subject size steady with the background perspective visibly distorted.
D02dolly zoom out — reverse vertigo
Prompt
camera: dolly zoom out (reverse vertigo). movement: dolly the camera forward while zooming the lens out at a matched rate. speed: slow continuous build. framing: lock the subject at a constant size while the background compresses and rushes inward. end: hold subject size with the background depth visibly collapsed.
D05spiral rise
Prompt
camera: spiral orbit up. movement: orbit the subject while simultaneously rising, tracing a corkscrew path. speed: smooth continuous climb-and-circle. framing: keep the subject centered while both the angle and altitude change. end: finish higher and from a new angle with stable framing.
D08reveal pull-back
Prompt
camera: reveal pull-back. movement: pull the camera slowly backward through the illuminated street while a foreground cluster of fairy lights wipes across the lens to unveil more of the same sparkling winter illumination tunnel. speed: smooth gentle retreat. framing: keep the glowing golden illuminations densely filling both sides and the canopy overhead for the entire shot, the subject staying centered as more of the lit corridor appears behind. end: finish on a wider view still deep inside the continuous illumination tunnel, lights extending unbroken to the far distance, with no open empty or plain area.
D10bullet time
Prompt
camera: bullet-time orbit. movement: orbit around a subject frozen or moving in extreme slow motion. speed: fast camera travel over near-frozen action. framing: keep the subject centered while the background sweeps around them. end: complete the arc with the subject still suspended in the moment.
D12cable-cam flythrough
Prompt
camera: cable-cam flythrough. movement: glide the camera in a long straight line through and past obstacles as if suspended on a wire. speed: fast constant glide. framing: keep foreground gates or gaps centered as they rush past. end: emerge further along the same illuminated corridor still full of sparkling lights.
D16pendulum swing
Prompt
camera: pendulum swing. movement: swing the camera side to side on an arc around the subject like a pendulum. speed: rhythmic, easing at each extreme. framing: keep the subject centered while the angle rocks between two sides. end: settle at the arc's resting midpoint.
D15push-in to macro
Prompt
camera: push in to macro. movement: dolly forward and continue into an extreme close-up on a small detail. speed: smooth approach that eases as it reaches the detail. framing: keep the small target centered as it grows to fill the frame at macro scale. end: rest on a crisp extreme close-up of the detail.
D03rack focus
Prompt
camera: rack focus. movement: hold the camera still and shift the plane of focus from a near subject to a far subject (or reverse). speed: smooth deliberate focus pull. framing: keep both near and far subjects inside the same composition as sharpness transfers between them. end: land with the second subject sharp and the first softly defocused.
D04dutch roll
Prompt
camera: dutch roll. movement: rotate the camera around the lens axis so the horizon tilts off level during the shot. speed: slow uneasy roll. framing: keep the subject readable while the horizon line cants away from level. end: settle on a deliberately canted composition.
D07top-down descent
Prompt
camera: overhead descent. movement: start from a 90° top-down bird's-eye view and descend straight down toward the subject. speed: controlled vertical drop. framing: keep the subject centered as the flat overhead pattern resolves into dimensional space. end: arrive at a closer overhead or near-eye-line composition.
D09speed ramp
Prompt
camera: speed-ramp push. movement: move toward the subject while the playback speed ramps from slow motion into real time. speed: variable — slow, then snapping to normal on the beat. framing: keep the subject readable through the tempo change. end: land on the beat as normal speed resumes.
D13elevator rise reveal
Prompt
camera: vertical elevator rise. movement: lift the camera straight up a tall surface or through floors while facing forward. speed: smooth constant ascent. framing: keep the vertical structure or subject readable as new levels enter from the bottom of frame. end: finish at the top with the higher vantage revealed.
D14whip pan transition
Prompt
camera: whip pan transition. movement: whip the camera sideways at the end of the shot to smear into the next scene. speed: very fast snap at the exit. framing: begin on a clean composition, then blur into directional motion. end: exit fully blurred, ready to match the incoming shot.
D17turntable
Prompt
camera: product turntable. movement: orbit the camera a full turn around a static product (or rotate the product before a fixed camera). speed: smooth constant rotation. framing: keep the product centered, level and evenly lit through the turn. end: complete a clean 360 with the hero angle facing camera.
D18barrel roll
Prompt
camera: aerial barrel roll. movement: fly forward while rolling the camera a full 360° around the direction of travel. speed: fast committed roll. framing: keep a centered vanishing point while the horizon spins around it. end: level out into a stable forward composition.
D20handheld run
Prompt
camera: handheld run. movement: run with the camera behind or beside a moving subject with pronounced body shake. speed: fast, urgent, reactive. framing: keep the subject roughly centered while the frame jolts with each footstep. end: catch up and stabilize on the subject.
D11FPV drone dive
Prompt
camera: fpv drone dive. movement: plunge and swoop aggressively through the environment along a continuous first-person flight path. speed: fast, kinetic, diving and banking. framing: keep the route and gaps readable as the camera threads through space. end: pull level into a stable target composition.
D19match-move insert
Prompt
camera: match-move push through. movement: push straight into a screen, mirror, window or portal and continue into the world beyond it. speed: smooth centered acceleration into the surface. framing: keep the frame-within-frame centered as the transition point. end: emerge fully inside the new space at matched scale.